Racing ‘Simulators’

I’ve never seen a racing simulator game with realistic controls. Nearly every one has the following controls on modern consoles:

Stick (left<->right): Steering
? Button: Accelerator
? Button: Brake
? Button: Gear Up
? Button: Gear Down

Last time I looked at a car (well a manual one) these were the inputs you have:

Analogue: Steering
Analogue: Accelerator
Analogue: Brake
Analogue: Clutch
Digital: Gear

Things have come a long way from having to do your steering using digital buttons, making it much easier for games to let you control a car at high speed. But they still use digital inputs for accelerator and brake, both things that should be analogue. Also I’ve never seen a game with a clutch.

With older consoles that only have digital inputs this was acceptable, but modern consoles like the PS3 have two little joy sticks, that gives them enough analogue inputs to control the 4 analogue inputs of a real car.

I would love to play a racing sim that had the clutch as something I had to control. Make the controller shake a little bit as the clutch gets to its friction point, and if I let the clutch out without providing any gas, stall the car.

Naturally make it an optional part of the game, but I suspect plenty of people will buy the game just because it has the most skill intensive driving mode around. What else do the modern racing sims have to compete on? They all look good, etc.

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5 responses to “Racing ‘Simulators’

  1. Well, the 360 and PS3 have pressure sensitive triggers (can’t remember for Wii, but it’s horrible for car games anyway). I guess you could turn the left trigger into a clutch, but it already serves well as a brake which is also reverse.

    I think anyone this serious about it would buy themselves a proper racing wheel and setup though.

  2. http://www.logitech.com/index.cfm/gaming/playstation_2/wheels/devices/131&cl=au,en
    that appears to be the only Logitech steering wheel with a clutch, but it all comes down to how a game would use it.

  3. have you tried test drive unlimited, toca race driver 2 and 3 and LFS 2. these all have clutch controll and H shifter support you twit.

  4. Thank you for the suggestion, but why do you feel the need to include an insult in an otherwise useful post?

  5. quite agree with comments you make about driving with buttons. As a manufacturer of high speed formual one styled simulators, steering must have a wheel. Buttons are only used for tweaking the fuel mixture, brake adjustments etc. our gear change is all paddles on the steering column and further our simulators can race on actual road or virtual road and in both cases you’ll feel every bump and piece of engine vibration thru out the car on any virtual or real world counterpart!!

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